Amusement Park
Modeled, textured, and rendered in Blender. I designed this environment and two others for an AR children's mobile learning game.
Osten the Ostrich Rig
A character rig designed and built for an advanced rigging class. Featuring moderately terrifying but fully functional IK/FK arms, legs and neck, rolling feet, and facial blend shapes.
"The Room"
A scene created using provided models, lit for lighting at 8 AM, 10 PM, and 7 PM. Textured, lit and rendered in Maya with Mental Ray.